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Sunday, 25 December 2011

Road 2 DogCon - Part 3 - Realm of Knights


Wondering out the forests of Athel Loren, Razghull and his merry band of Greenskins encounter an army of Bretonnian Knights.

I travelled to Games Workshop Castle Hill to set up a game against a person I've never met before. Originally, I was supposed to play some dude named Andreas, but ended up being pitched up against a friendly fellow named Phil.

We rolled up another simple Battleline scenario with me winning the right to deploy first.

Not everyday I come up against a Bretonnian player. I assumed he would have some Trebuchets at hand, so I wanted to keep my non-ItP units together in case they would get smashed by them.

When Phil started putting some models on the table, I noticed that he didn't have any Trebuchets. He opted for a unit of 8 Grail Knights instead. Major morale booster for me.

Phil was keen to get into combat on the left side of the battlefield, attempting to charge on his first turn. Seeing how committed he was, I decided to push my Mangler Squigs on the right side towards his Grail Knights and Knights with Prophetess. My Savage Orcs did cop a Dwellers Below from his Prophetess, which also miscast. Almost half the unit was wiped out, luckily, my Savage Orc Great Shaman passed his Toughness test. The miscast took out a couple of Knights in return.

I started planting my Troll diverters for him to charge with his Men-At-Arms, Knights with BSB and Pegasus Knights. He decided to charge my Squig Herd with his Men-At-Arms. I quickly started salivating at that combat.

On the right, his Grail Knights and Knight unit charged the Savage Orcs. The Grail Knights, just missed one of my Mangler Squigs, however, the Prophetess' unit had to charge through the other. Being wittled down by a Mangler Squig and 2 Doom Divers, there was little left of that Knight unit. After charging through the Mangler, I managed to kill the Prophetess and the unit, leaving just the Grail Knights to charge the Savage Orcs.



Things were looking great on the left side. The Trolls were quickly dispatched by the Pegasus Knights and the large block of Knights. Unfortunately for Phil, he couldn't overrun anymore with his Knight/BSB bus because his Men-At-Arms were in the way.

His Men-At-Arms did manage to kill a few Squigs, but with the same Initiative, it meant any dead Squigs were going to have a swing back. In the end, I killed more than he did, winning combat res by 5. The majority of his Men-At-Arms were in the forest, meaning they weren't Steadfast. So they fled and decided not to pursue. This left an open space between my Squig Herd and Big Uns to charge his Knight/BSB bus.

Good times.


The Grail Knights and Lord eventually broke the Savage Orc Great Shaman when I lost my Steadfast.


I combo charged the Big Uns and Squig herd into the Knight/BSB bus, while also declaring my Waaagh! He decided to issue a challenge with his BSB and I happily accepted with my Warboss. I wounded him once, while the Brettonian BSB failed to do anything. I broke the unit, however, failed to catch them. As long as the BSB was gone, I can live with not catching them.

The Big Uns pursued and smacked into the Pegasus Knights, which were easily dispatched in the following round of combat.


During his turn, he failed to kill the last remaining Mangler Squig with quite a huge volley from the Archer units. That's one tough Mangler Squig!

The Men-At-Arms rallied, but I just charged them again on my following turn. He killed a lot more Squigs this time around, but I still managed to kill more. I also decided to direct some attacks on the Level 2 Damsel, killing her with ease. I won combat again, but the Men-At-Arms were Steadfast. Phil was unlucky to roll a 9 for the leadership test and with his BSB gone, it meant they were running. I decided not to pursue and just well, as the remaining Men-At-Arms fled off the table.


The Black Orcs which were hiding behind impassable terrain throughout the whole game finally made their way towards the Grail Knight unit and Lord. I targeted the unit with some Doom Diver fire, caused 3 wounds on his last 2 rank and file units. He saved all 3 wounds on the ward save. Ugghhh...

Then I decided to pepper them with some arrow fire from the Night Goblins and somehow managed to kill the last 2 Grail Knights!


With just his Lord and 2 units of Peasant Archers left on the table after Turn 4, Phil decided to concede.

Razghull and his Greenskin horde scored another 18-2 massacre win. Great run so far!

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