It’s been awhile since I’ve last updated, but we’re in the middle of tournament season here in Sydney – that means more games, more painting and little time to blog.
The most recent tournament that I attended was Clash of the Titans, which was in mid-February and as usual, I took the Orcs and Goblins. I took a different list since it was only 2400 points. I kept the nucleus of the army – which were 34 Orc Big Uns, 30 Savage Orcs, 21 Black Orcs and 40 Squig Herd. I did play around with a couple of the characters, opting with a level 3 Orc Great Shaman over the Savage Orc Great Shaman.
Game 1 vs Dwarfs (Grudge match). Dawn Attack. Things were going well and looked like it was going to be a big win. That was until the last turn. Flank charged a Dwarf unit with Great Weapons with the Orc Big Uns, along with the Warboss and BSB and a single Troll. Broke the unit, ran it down with the Troll. However, needed to overrun 5 inches with the Big Uns to get out of front arc of a Dwarf horde with his Lord and avoid a rear charge. Rolled a 4. Lost the unit when it ran off the table. Ended up being 14-6.
Game 2 vs Dark Elves. Battle for the Pass scenario with objectives. Terrain was no good for me as it was buildings everywhere. Found it hard to manoeuvre my big blocks. Should’ve played it more cautiously, but I tried to conserve as much points as possible. Lost the Savage Orcs to Mind Razored Corsairs and a Hydra. Lost the Big Uns on the last turned, but the BSB and Warboss lived. Ended up losing 14.75-5.25.
Game 3 vs new VC. Blood and Glory. Perfect scenario for me as my opponent had very little fortitude. I had a look at his list and noticed his Lord on flying steed didn’t have a ward save. Targeted it with the Doom Diver and killed him on Turn 2. The Black Orcs held up his Mortis Engine and a Skellie block with a Vampire character long enough for my Big Uns to take out his Ghoul horde. Lost the Black Orcs in the latter stages of the game, but the 1000 point bonus for breaking his army made up for it and then some. Won 20-0.
Game 4 vs new VC. Watchtower. Was expecting a much harder game than the previous one as this particular opponent had more experience. He also had his Vampire Lord on flying steed, but this time with a 4+ ward save. Threw everything at him, but just couldn’t kill him. Did 3 wounds on one turn, but he had a Vampiric Power that gave him an extra wound. Then he healed himself whenever he could. He played the Hexwraiths wrong, moving and causing damage whenever he would move over a unit. However, you can only do the Strength 5 hits on a unit when you move over them in the Remaining Moves phase, not on every move. I did manage to capture the Watchtower in the end. Won 10.25-9.75.
Game 5 vs Dwarfs. Battleline. Played on the same table as Game 4, which wasn’t necessarily a good thing. Buildings were in the way again, forcing me to split up my units. I did some uncharacteristic moves which may have cost me some points. Rolled poorly for winds of magic most of the game and against Dwarfs, it usually means that you will actually have less power dice over the dispel. Unlike the first game against dwarfs, all his war machines were clicking and hitting whatever he targeted. Close game throughout. He threatened to score a big win when he targeted my last remaining Savage Orc waving the standard with his cannon. He hit. He wounded. But the Savage Orc passed his 6+ ward save. Saved myself 330 points, including the banner. Lost 11-9.
In the end, I placed 9th out of 35 participants. Was pretty happy with that result as I accomplished both my objectives coming in – make the top 10 and win more games than lose.

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